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- /* ********* MEDITERRANEAN ********** */
- /* 21 JULY 99 */
-
- #include_drs random_map.def 54000
- ai_info_map_type MEDITERRANEAN
-
- /* ****************************************************** */
- <PLAYER_SETUP>
- random_placement /* note this is only currently valid entry */
-
- /* ****************************************************** */
- <LAND_GENERATION>
-
- start_random
- percent_chance 40
- #define DESERT_MAP
- end_random
-
- if DESERT_MAP
- base_terrain DIRT
- else
- base_terrain GRASS
- endif
-
- /* CREATE THE INLAND SEA */
-
- create_land
- {
- terrain_type WATER
- land_percent 80
- left_border 15
- right_border 20
- top_border 15
- bottom_border 20
- border_fuzziness 40
- other_zone_avoidance_distance 2
- zone 16
- }
-
- create_player_lands
- {
- if DESERT_MAP
- terrain_type DIRT
- else
- terrain_type GRASS
- endif
- land_percent 30
- base_size 7
- zone_1
- other_zone_avoidance_distance 5
- border_fuzziness 10
- }
-
- /* ****************************************************** */
- <TERRAIN_GENERATION>
-
- create_terrain MED_WATER
- {
- base_terrain WATER
- number_of_clumps 3
- spacing_to_other_terrain_types 1
- land_percent 40
- }
-
- create_terrain DEEP_WATER
- {
- base_terrain MED_WATER
- number_of_clumps 6
- spacing_to_other_terrain_types 5
- land_percent 5
- }
-
- create_terrain DEEP_WATER
- {
- base_terrain MED_WATER
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 1
- }
-
- create_terrain MED_WATER
- {
- base_terrain DEEP_WATER
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 1
- }
-
- create_terrain WATER
- {
- base_terrain MED_WATER
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 1
- }
-
- /* PRIMARY FOREST */
-
- if DESERT_MAP
- create_terrain PALM_DESERT
- {
- base_terrain DIRT
- spacing_to_other_terrain_types 5
- land_percent 9
- number_of_clumps 12
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- else
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 5
- land_percent 9
- number_of_clumps 12
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- endif
-
- /* PRIMARY PATCH */
-
- if DESERT_MAP
- create_terrain GRASS
- {
- base_terrain DIRT
- number_of_clumps 8
- spacing_to_other_terrain_types 1
- land_percent 4
- set_scale_by_size
- }
- else
- create_terrain DIRT
- {
- base_terrain GRASS
- number_of_clumps 8
- spacing_to_other_terrain_types 1
- land_percent 9
- set_scale_by_size
- }
- endif
-
- /* SECONDARY FOREST */
-
- if DESERT_MAP
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 3
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- else
- create_terrain PALM_DESERT
- {
- base_terrain DIRT
- spacing_to_other_terrain_types 3
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- endif
-
- /* SECONDARY PATCH */
-
- if DESERT_MAP
- create_terrain DESERT
- {
- base_terrain DIRT
- number_of_clumps 24
- spacing_to_other_terrain_types 1
- land_percent 5
- set_scale_by_size
- }
- else
- create_terrain GRASS3
- {
- base_terrain GRASS
- number_of_clumps 24
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
- endif
-
- /* TERTIARY PATCH */
-
- if DESERT_MAP
- create_terrain GRASS3
- {
- base_terrain DIRT
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
- else
- create_terrain DIRT3
- {
- base_terrain GRASS
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
- endif
-
- /* ****************************************************** */
- <OBJECTS_GENERATION>
-
- #include_drs land_and_water_resources.inc 54102
-
- create_object SHEEP
- {
- number_of_objects 3
- group_variance 1
- number_of_groups 2
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 35
- min_distance_group_placement 5
- }
-
- if DESERT_MAP
- create_object PALMTREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- min_distance_to_players 8
- }
- else
- create_object OAKTREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- min_distance_to_players 8
- }
- endif
-
- if DESERT_MAP
- create_object DORADO
- {
- number_of_objects 15
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- create_object SNAPPER
- {
- number_of_objects 10
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- else
- create_object DORADO
- {
- number_of_objects 5
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- create_object TUNA
- {
- number_of_objects 10
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- create_object SNAPPER
- {
- number_of_objects 10
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- endif
-
- create_object SHORE_FISH
- {
- number_of_objects 25
- set_scaling_to_map_size
- min_distance_group_placement 5
- set_gaia_object_only
- }
-
- create_object MARLIN1
- {
- number_of_groups 5
- number_of_objects 1
- set_scaling_to_map_size
- set_gaia_object_only
- min_distance_group_placement 10
- max_distance_to_other_zones 7
- }
-
- create_object MARLIN2
- {
- number_of_groups 5
- number_of_objects 1
- set_scaling_to_map_size
- set_gaia_object_only
- min_distance_group_placement 10
- max_distance_to_other_zones 7
- }
-
- /* ****************************************************** */
-
- <ELEVATION_GENERATION>
-
- create_elevation 7
- {
- if DESERT_MAP
- base_terrain DIRT
- else
- base_terrain GRASS
- endif
- number_of_clumps 14
- number_of_tiles 2000
- set_scale_by_groups
- set_scale_by_size
- }
-
- <CLIFF_GENERATION>
-
- min_number_of_cliffs 5
- max_number_of_cliffs 8
- min_length_of_cliff 4
- max_length_of_cliff 10
- cliff_curliness 10
- min_distance_cliffs 3
-
-
- /* ****************************************************** */
- <CONNECTION_GENERATION>
- create_connect_all_players_land
- {
- /* replace_terrain GRASS DESERT
- replace_terrain WATER SHALLOW
- replace_terrain FOREST DESERT
- replace_terrain PALM_DESERT DESERT
- terrain_cost WATER 7
- terrain_cost FOREST 7
- terrain_cost PALM_DESERT 7
- terrain_cost SHALLOW 3
- terrain_cost DESERT 1
- terrain_cost GRASS 2
- terrain_cost BEACH 7
- terrain_size WATER 2 1
- terrain_size GRASS 0 0
- terrain_size FOREST 0 0
- terrain_size PALM_DESERT 0 0
- terrain_size DESERT 0 0
- } */
-
-